A trip built around a score
A school trip or summer camp visit to Cube Challenges in Mississauga is a class split into teams, thirty challenge rooms, and a live leaderboard. Each team of two to six wears RFID wristbands and shares one score. Teams choose their own order through the rooms, pick one of three difficulty levels at every door, and can replay a room they missed. A host runs the session from start to finish.
Visiting summer camps are hosted exactly the same way, from the first wristband to the last score.
How the day runs
- The group arrives, checks in and watches the briefing. Waivers for under-18s are collected; sending them home ahead of the day makes this quick.
- Every student gets a wristband and the group splits into teams of two to six.
- Teams scan into any of the thirty rooms, in any order, so the whole group plays at once with no queue for a single storyline.
- At each door the team picks a difficulty level. Clear the room and the points go on the team score; miss it and the team can try again.
- Sixty or ninety minutes of play, then a private area for lunch, with the host, and the results.
Summer camps
A summer or day camp books the visit the same way a school does. Regular sessions start at 4pm on weekdays, and earlier opening times are available for camp bookings on request, so a morning or early-afternoon visit fits the camp day. Everything is indoors, so a washed-out Tuesday in July runs the same session as a sunny one: it is the one day on the camp calendar that needs no backup plan. Cube Challenges hosts visiting camps; it does not run a camp of its own.
What the rooms ask of students
The thirty rooms split into three categories, and a team needs all three kinds of player. Ten Physical rooms ask for movement and timing: Cardio, a crossing on climbing handles; Laser Maze, a web of beams to get through; Golden Gate Bridge, a crossing that only works if the team moves together. Seven Brain rooms ask for memory, maths and pattern under a clock: Genius, Worlderland, Rainbow Mind. Thirteen Skills rooms ask for aim and steady hands: Buzzer Beater, 7 Blocks, Crystal Maze.
Every room demands a plan before the clock starts, clear communication while it runs, and a quick decision when the first plan fails. The difficulty levels mean a team of ten-year-olds and a team of sixteen-year-olds, or a camp group of eight-year-olds, play the same floor on their own terms.
Ages, waivers and supervision
Players must be 7 or older. Anyone under 18 needs a waiver signed by a parent or guardian; send it home with the permission slips and arrival is much quicker. Tell students to wear comfortable clothes and running shoes, and have them watch the briefing video in class beforehand: it covers the rules and the safety guidelines. Ask about supervision ratios for your age group when you request a quote.
Lunch and timing
Regular sessions start at 4pm on weekdays, and earlier opening times are available for school and summer camp bookings on request, so the visit fits inside the school day or the camp schedule. A private area is set aside for lunch, with the host running the session: bring your own food, or ask about catering when you request a quote.
Request a quote
Send the date, the head count, the ages and the start time you need through the contact form, or call (647) 361-6700. 3185 Unity Dr, Unit 1, Mississauga, ON L5L 4L5 (directions). The events page covers the other group formats: team building, birthdays and celebrations.

